Friday, 26 August 2011

New Screens Updates

I have begun to work on the UI a bit more during the past few days, and the work amount is only expected to increase once I get assignments from other subjects out of the way. The progress I have made is that I have started to tune up the Character Select Screen and the Title Screen. Soon the Character Select Screen will be very close to its final design, lacking only the final art and containing all necessary functionality.

The main functionality that needs adding to the Character Select Screen is the ability to load an AI to face, and I will need to think carefully about whether having a single class or multiple classes is the best option for the character select screens of different modes, considering that the screens for other modes will have different options to the Quick Fight mode.

The game is progressing along nicely, with Ryan and Vince making a lot of headway on the fighting engine, and Jordan working a lot on the modeler and making sure we are on track. Things are shaping up quite well, though we are a little behind at the moment.

Tuesday, 16 August 2011

Tuesday W4 Work Meeting

Today, I worked on new screens (the title screen and post match screen), as well as the credits screen. The screens are fully navigable but are not complete yet since they are still pretty plain. Hopefully in the next week or so the screens will go through dramatic aesthetic improvements.


We also had our weekly work meeting where we checked out all of the work that each of us has done during the past week, and reviewed the project plan and our blogs. Some of the major improvements are that the quick fight battles can now be controlled separately, and Jordan's modeller is coming along very nicely.

More work to come soon!

Sunday, 14 August 2011

Update

It has been a while since I have posted, but meetings have continued and progress is being made on the fighting engine and Jordan's modeller. I have been tasked with the job of fixing up and implementing the menu interfaces of the game, and I am also paying attention to the way the fighting engine works and how it is being implemented.

Now that I am taking CSCI356, I will be gaining valuable experience in XNA that I previously didn't have, which should enable me to become a much stronger asset on our team. This is great, since I have felt as though I haven't been able to contribute as much as I would have liked.

In the coming weeks, I plan to make significant improvements to the currently lackluster menus, to make them as close as possible to what we have planned for them to look like when the project is complete.

Saturday, 9 July 2011

Post-Exam Meeting

We held our first meeting in several weeks a few days ago. We talked about our availability for the rest of the holidays and what we should be doing during them. I chose to continue working on the menus and interfaces to make sure they look as close to what they are supposed to look like as possible. We are going to keep in touch via email and IMs. I have had a semi-busy couple of days but should be able to get my assigned work done sometime soon.

If everything goes to plan, we should be on track according to our schedule.

Saturday, 28 May 2011

End of Session Update

Since the work from other subjects is beginning to pile up and exams are just around the corner, there hasn't been much time to work on Sensei stuff. However, our meetings have continued and we are still close to being on schedule with our plans.

Shortly, I should be doing some more documentation, this time to do with screen connectivity. That will probably wait until I make some significant progress towards completing other subjects' assignments, though.

Wednesday, 18 May 2011

Stub Screen Implementation and Connectivity

I have been having health problems lately so I haven't been able to get as much work done as I would have liked, but I am starting to catch up on it now. I spent an hour or so fixing up the screens in the project so that they can be navigated somewhat well. It isn't really fully connected yet and only shows some text and a coloured background for each screen, but it is better than nothing.

I plan to do some more technical documentation work on the screen connectivity sometime soon, hopefully in time for the preliminary technical documentation submission on Friday. Meetings have continued on schedule and regular meetings with Luke have been happening as well. Increased workloads due to it being the end of session has made it a bit more difficult to get project work done for all of us though.

Tuesday, 10 May 2011

Screen Tech Doc Done

I forgot to blog about it when I finished, but I did some technical documentation work on the User Interface section, specifically about two pages on five different screens. It has now been added to the main Tech Doc file (thanks Jordan) and it looks good there. What I wrote may need  to be revised later on depending on whether or not some of the ideas behind it change, but I think the general structure will remain as I wrote it.


Hoping to get some more work done in the group meeting tomorrow at 3pm, and I will probably write a blog post about that on Wednesday. If all goes well then I will get some work done on the user interface stub classes.