Wednesday, 27 April 2011

Technical Manual Progress

Today, I completed several sections of the technical manual that I was assigned to by Jordan. These included a section on the Project Members, a section on the Core Technologies and Operating Environment, and a section on Quality Assurance Procedures. These are preliminary sections and are likely to undergo further revisions in the future, but they do a good job of representing what we have currently achieved.

There will be a group meeting today where we will organise the next week's work which will probably include more technical manual information and user interfaces. Later today I will also be completing a tutorial Jordan prepared on using an engine he wrote for MS Visual Studio 2010 / XNA that we will be using to develop the project.

Things seem to be running smoothly as usual. Hopefully when we start coding things will continue to run smoothly.

Wednesday, 20 April 2011

Update

The mid session recess is now over, and the project continues to be on track. Unfortunately, I was unable to make the meeting we had scheduled today because I was too sick to attend. However, I did attend yesterday's meeting where we looked over how our project is structured and the modules of the project we were all going to be involved with. Ryan and I will be focusing on the fighting engine and doing much of the programming for that section using XNA. We also did a bit of discussion on the documentation side of things, and worked out what kinds of documentation and diagrams we might need for which section of the technical documentation.

Wednesday, 13 April 2011

User Manual Sections Done

Just finished writing my allocated sections of the User Manual. Hopefully the rest of the group likes what I have written! I was responsible for the content in the Main Menu and Game Modes sections of the manual. I kept the Main Menu parts short and to the point, and I expanded and gave more thorough descriptions in the Game Modes section. Ryan will be putting my stuff together with the rest of the group's, since he is the main person in charge of the User Manual.

In other news, there was no meeting this week due to the mid-session recess. Next week we will be back in action and I'll be sure to post another update after that meeting, and possibly before it too.

Wednesday, 6 April 2011

Progress

Yesterday we had an extra meeting in order to attempt to finalise the functional requirements of our project. As usual, we all attended and gave our input on various aspects. We made progress on the functional and non functional requirements, started to choose design aspects of the characters that will be present in our game, and went over our project timeline together to work out whether what Jordan has come up with will work or not. We all seemed happy with what he has laid out for us. I don't have a problem with doing extra work during the mid year break if it means our workload is lessened during session, especially since I will be taking a full 4 subjects next session as opposed to the 3 I am taking this session.

Today we are going to have another meeting where we will go over some website stuff, further screen design aspects, and split up documentation work that needs to be done. We are definitely well on our way to producing a successful project, as far as I can tell!