Tuesday 25 October 2011

Pre-Tradeshow Meeting

The last week has been quite busy, we proofread the entire technical documentation in an afternoon and completed a large number of things we had left to do over the past week. We are still making changes even after submitting the "final" version so that the tradeshow version performs optimally.

Today we had our last real meeting since the tradeshow is on Thursday. We went through the technical doc to make sure we understood things and we're going to do the final work required tomorrow.

It seems like everything has wrapped up nicely, which is great!

Sunday 16 October 2011

Tonight's Skype Meeting

With less than a week until the tradeshow, we have started to really buckle down with our work. Tonight, we all attended a meeting over Skype which was very productive. I nearly completely revamped the Options screen and it looks pretty awesome now, and I also fixed the ingame Pause menu and the Postmatch Statistics screen up and they are functioning and looking a bit better now. Jordan is making a lot of progress on the AI and Ryan and Vince are working on the fighting engine.

We have created a to-do list and are actively ticking things off and adding things when we find them. I am fairly confident that we will finish on time provided we keep up this level of work from here on in. Looking forward to the final product and the tradeshow!

Sunday 9 October 2011

Skype Meeting

This week we had yet another meeting over Skype where we made some progress. I have had some issues with setting up Visual Studio and XNA on my new computer but I did some work on the story mode dialogue during the meeting.

Things will be drawing to a close relatively soon, and hopefully everything will be wrapped up nicely by then!

Friday 30 September 2011

Update

I recently got a new computer, so I have been spending quite a lot of time building it, setting it up, and installing things on it. My upcoming Sensei work will include updating the User Manual to reflect what has changed, and fixing bugs here and there. Progress seems to be solid, with lots of great new art being added lately. Everything is looking a lot better going into the final weeks.

Hopefully we won't be too rushed in the last few weeks and everything will be done in time!

Sunday 18 September 2011

Somewhat Close to Completion

Things seem to be progressing nicely going into the last few weeks, and we now have the game done to a reasonably complete standard. It is playable, but still missing a fair portion of the modes and stuff. The majority of the functionality of the UI is now completed, but there is still quite a bit to do in order to make it more flashy, and I think most of the current screens will change the way they look considerably by the time we reach the final product. Hopefully we'll have enough time to finish all of that, though I think a lot of that will be Jordan's work since he is the one with by far the most art experience from what I can tell.

The Options menu is basically complete, just requiring an upgrade in the textures and how it looks. I think Jordan will do the providing of the art and stuff, I might be responsible for some minor adjustments like maybe a border or something. I'm hoping I can contribute to story mode somehow since that is one semi-major thing we need to do. I can hopefully also give ideas about balancing the game, though I am sure we will all have input on that.

Our demonstration with Luke went as planned which was good, hopefully our external testing next week will go just as well.

Tuesday 13 September 2011

New Documentation and Options Screen stuff

This week our group is presenting what we've accomplished to our supervisor (Luke), although he basically already knows since he has been paying attention to what we've been doing both on our blogs and in our weekly meetings with him. Nevertheless, we hope to have some new stuff to show off to him on Thursday.


I myself have been doing some work on updating the UI section of the technical documentation and am working on implementing the interface and functionality of the options screen. I also plan to make some modifications to some various screens based on the updates to the technical documentation and get a few screens up to date with our goals. There had been some various changes in the functionality of certain screens, so I was able to correct that in the documentation.

We seem to be making solid progress going into the last six weeks, so hopefully we will have a polished game by the end of session!

Tuesday 30 August 2011

New Main Menu Screen and upcoming stuff

Today I did a redesign of the Main Menu screen to make it look quite similar to how it will look when the final game is done, minus art. Descriptive text for the currently selected button is displayed at the bottom of the screen, and the buttons were repositioned to where they will be located in the final version of our game.

Tomorrow I am planning to make the Character Selection screen work for Story Mode and get the File Select Screen "working" for the AI training mode. Additionally there will be a group meeting tomorrow since we didn't get around to our meeting agenda during the work meeting today.