Friday, 26 August 2011

New Screens Updates

I have begun to work on the UI a bit more during the past few days, and the work amount is only expected to increase once I get assignments from other subjects out of the way. The progress I have made is that I have started to tune up the Character Select Screen and the Title Screen. Soon the Character Select Screen will be very close to its final design, lacking only the final art and containing all necessary functionality.

The main functionality that needs adding to the Character Select Screen is the ability to load an AI to face, and I will need to think carefully about whether having a single class or multiple classes is the best option for the character select screens of different modes, considering that the screens for other modes will have different options to the Quick Fight mode.

The game is progressing along nicely, with Ryan and Vince making a lot of headway on the fighting engine, and Jordan working a lot on the modeler and making sure we are on track. Things are shaping up quite well, though we are a little behind at the moment.

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