I recently got a new computer, so I have been spending quite a lot of time building it, setting it up, and installing things on it. My upcoming Sensei work will include updating the User Manual to reflect what has changed, and fixing bugs here and there. Progress seems to be solid, with lots of great new art being added lately. Everything is looking a lot better going into the final weeks.
Hopefully we won't be too rushed in the last few weeks and everything will be done in time!
Friday, 30 September 2011
Sunday, 18 September 2011
Somewhat Close to Completion
Things seem to be progressing nicely going into the last few weeks, and we now have the game done to a reasonably complete standard. It is playable, but still missing a fair portion of the modes and stuff. The majority of the functionality of the UI is now completed, but there is still quite a bit to do in order to make it more flashy, and I think most of the current screens will change the way they look considerably by the time we reach the final product. Hopefully we'll have enough time to finish all of that, though I think a lot of that will be Jordan's work since he is the one with by far the most art experience from what I can tell.
The Options menu is basically complete, just requiring an upgrade in the textures and how it looks. I think Jordan will do the providing of the art and stuff, I might be responsible for some minor adjustments like maybe a border or something. I'm hoping I can contribute to story mode somehow since that is one semi-major thing we need to do. I can hopefully also give ideas about balancing the game, though I am sure we will all have input on that.
Our demonstration with Luke went as planned which was good, hopefully our external testing next week will go just as well.
The Options menu is basically complete, just requiring an upgrade in the textures and how it looks. I think Jordan will do the providing of the art and stuff, I might be responsible for some minor adjustments like maybe a border or something. I'm hoping I can contribute to story mode somehow since that is one semi-major thing we need to do. I can hopefully also give ideas about balancing the game, though I am sure we will all have input on that.
Our demonstration with Luke went as planned which was good, hopefully our external testing next week will go just as well.
Tuesday, 13 September 2011
New Documentation and Options Screen stuff
This week our group is presenting what we've accomplished to our supervisor (Luke), although he basically already knows since he has been paying attention to what we've been doing both on our blogs and in our weekly meetings with him. Nevertheless, we hope to have some new stuff to show off to him on Thursday.
I myself have been doing some work on updating the UI section of the technical documentation and am working on implementing the interface and functionality of the options screen. I also plan to make some modifications to some various screens based on the updates to the technical documentation and get a few screens up to date with our goals. There had been some various changes in the functionality of certain screens, so I was able to correct that in the documentation.
We seem to be making solid progress going into the last six weeks, so hopefully we will have a polished game by the end of session!
I myself have been doing some work on updating the UI section of the technical documentation and am working on implementing the interface and functionality of the options screen. I also plan to make some modifications to some various screens based on the updates to the technical documentation and get a few screens up to date with our goals. There had been some various changes in the functionality of certain screens, so I was able to correct that in the documentation.
We seem to be making solid progress going into the last six weeks, so hopefully we will have a polished game by the end of session!
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